Soldier Archetype:
Able to wear heavier armor than any other class, the Warrior is able to
soak up damage like no other. The heavy armor also allows the warrior
to resist knockback attacks more than any other class. Later
specialization classes gain a defensive and offensive stance, the
warrior is able to decide whether to hunker down when under attack, or
go into a battle frenzy and significantly increase damage output while
lowering defense.
Guardian:
Encased in the heaviest armor and carrying around a shield, the
Guardian focuses on powerful directional attacks that temporarily
damage armor and protection, increasing the amount of damage the enemy
takes.
Specialties: Tank, heavy armor (including full plate), shield, one
handed edged, directional damage mod.
Halberdier
:
Encased in the heaviest armor, the Halberdier specializes in pole
arms, trusting in evasion to avoid enemy attacks, rather than a shield
to block them. Although limited in the amount of damage they can
inflict, the Halberdier does focus on inflicting multiple hits in rapid
succession in an area of effect.
Specialties: Tank, heavy armor (including full plate), pole arm,
multihit Area of Effect.
Conqueror:
With a standard strapped to their back, the Conqueror leads the charge
into battle. Wearing heavy armor and using 2-handed weapons, the
Conqueror relies upon evasion to avoid enemy attacks. The standard
being carrier around provides a boost the Conqueror team, typically
increasing damage. In times of need, the Conqueror is able to take the
standard and plant it into the ground in a devastating attack.
Specialties: Tank, heavy armor (not full plate), two handed edged, two
handed blunt, banner for one group buff.
Liberator:
While the standards the Conqueror uses typically increase damage, the
standards of the Liberator renew and augment the team in other ways.
Wearing heavy armor and dual wielding, the Liberator relies upon
evasion to avoid enemy attacks. In times of need, the Liberator is able
to take the standard and throw it in a devastating attack.
Specialties: Tank, heavy armor (not full plate), one handed edged, one
handed blunt, dual wield, banner for one group buff.
Zealot:
Wearing heavy armor and carrying a shield and blunt weapon, the Zealot
has a small amount of priestly ability. Able to augment the team with a
single aura, the Zealot is the only class not in the priest class that
has healing spells.
Specialties: Tank, heavy armor (not full plate), one handed blunt, aura
for one group buff, team heal.
Dark Templar:
Wearing heavy armor and carrying a shield and blade, the Dark Templar
drains the life from enemies while attacking. Like the Crusader, the
Dark Templar is able to augment the team with a single aura. While able
to transfer life to the team, the Dark Templar suffers for this,
although with life draining abilities this is rarely a problem.
However, the Dark Templar is susceptible to soul corruption effects
more than most other classes because of powers they traffic with.
Specialties: Tank, heavy armor (not full plate), one handed edged, aura
for one group buff, team life transfer, lifetap.
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